Wand of magic missile 5e. It fires an exploding projectile that can be controlled by holding the ⚒ Use / Attack button and moving the cursor. Wand of magic missile 5e

 
 It fires an exploding projectile that can be controlled by holding the ⚒ Use / Attack button and moving the cursorWand of magic missile 5e  It automatically hits and deals 1d4+1 force damage

But if it's a single 1d4 being rolled for all darts, then each 1d4+1 force damage dart would get the additional +1. This spell wins fights, at least the fights that matter. quindraco. You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Rare: I think Cloak of Displacement may be the best choice, especially when coupled with the fairly high armor class an artificer achieves. Lost Mine of Phandelver. For example, when a wizard casts fireball or a cleric. Would rely on the fact that Sage advice allows Magic ranged weapons to stack with magic ammunition. I had the idea of animating 10 gloves, each holding a wand of magic missile. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. 1st and 2nd ed left it entirely up to DM. Due to magic missile's "one damage roll for all darts" rule, it seems like there are a good number of ways to up the damage on this spell. Magic Missile is one of D&D 5e's most dependable spells. On a 1, the wand crumbles into ashes and is destroyed. Magic items which cast 1st level spells are usually uncommon. You can also cast it at a higher level if you use an extra charge for each level after 1st. You can use this wand even if you are incapable of casting spells. If each d4 is roll separately, then you can add that extra +1 to a single dart. or a Cloak of Displacement (The DM put an encounter with a drow and a Displacer Beast lately but they run away. Get app Get the Reddit app Log In Log in to Reddit. Only if the spell cast by the wand is a spell attack (requires an attack roll)Another fun fact, for someone using the 5e OGL sheet with magic missile dropped on it, it only rolls once. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. When I land a Fireball, I'm usually pretty pleased if I catch three or four. I have a Fighter in my game trying to use a Magic Missile Wand as a One-Handed Weapon Attack to get the benefit of the Crossbow Expert Feat. It gives any character a reliable fallback option. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. The DC equals 10 + the spell's level. MOT. ”. For 1 charge, you cast the 1st-level version of the spell. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Wand of Magic Missiles. For 1 charge, you cast the 1st-level version of the spell. As a DM, I like to create utility wands that do little more than cast a particular spell from the source books thrice a day, or offencive wands with expendable charges that don't regenerate. Wands are the most accessible magic items other than potions. Medallion of Thoughts: While wearing it, you can use an action and expend 1 charge to cast the detect thoughts spell (save DC 13) from it. It can also be found in Golden Lock Boxes found in Dungeon and Stockade Crates which are fished up in the Dungeon. This wand has 7 charges. Lightning. Using all of this, each magic missile is going to deal 1d4+1+6 (int)+7 (prof)+1 (wand), for an average damage of 17. Thus the process is: Assign a target for each magic missile created by the spell, you may target one creature more than once; Roll damage for the spell of 1d4+1 + [bonus] Magic Missile. It's the same as using a potion. So the rules lawyer wand of Empowered Fireball would cost the same the normal wand of fireballs (of the same caster level). IMO, a wizard evoker should have a reason to use a level 2 evocation spell over a level 1 spell. Edit: A number of comments have highlighted that artificers don't have magic missiles, thankfully if we take one more level in artificer we can replicate uncommon magic items, allowing for a wand of magic missiles, that can cast it up to 7th level, and there is no restriction on not making this our arcane firearm, and I am pretty sure most DMs. A +1 sword and a wand of Magic Missile is only different in that the wand does spell casting action to activate instead of an attack action. An arcane focus is a special item—an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item—designed to channel the power of arcane spells. D&D5e: Magic Item Prices. It cannot miss or be avoided. 211. The spell Shield does not completely nullify Jim's Magic Missile. because no matter what spell slot you want to use, it decrements the number of 1st level slots. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. With decenies came nihilism and now you could be considered evil. I’m in a game where the DM is new and we just ran Lost Mine as the starter. Materials cost is 25% of the item value. This becomes a problem when using the 5e OGL companion API script. Magic Missile (1st-Level Spell; Requires a Spell Slot). But in general unless otherwise specified, any creature can use a magic item. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. LLK. Magic weapon is a 2nd-level spell, making a permanent +1 weapon would actually be 2,970 gp. Adventuring Gear (Wand) Category: Items. The Magic Missile (PHB) spell creates 3 darts that. (a few months to graduate, can be really useful in a trade) Level 2: Adept. You create three glowing darts of magical force. I have given the party two randomly rolled wands of magic missile so far, and I decided to give them flavor by rolling (roughly) what they were, via the 'magic item customizer' table thingies in the DMG. Wand of magic detection, 3 charges, uncommon, 1st-level spell = 891 gp. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Cursed Wand of Magic Missile. For example the Wand of Magic Missiles just requires a creature to hold it and use an. 3E: The PCs find a wand of lightning bolts. It has the following powers: Magic missile (1 charge) Ray of enfeeblement (heightened to 5th level) (1 charge) Continual flame (1 charge) Levitate (1 charge)Gain a bonus to one of the spell’s damage rolls. Use the Party Toolbox to manage multiple parties. KGV. JC has answered a tweet saying that you roll for each missile, but his answer isn't explicitly supported by the written rules. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. Wand, uncommon. 5e Magic. If the wand / whatever happens to have multiple spells, then each charges effect would be random from the available spells. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile spell from it. Vision: The sense or ability of sight, or something seen, an object perceived visually. Command: While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel. Tome of Understanding. An interesting example is the wand of magic missiles, usable by any class, but requiring an attack roll from a non-wizard. If you expend the wand's last charge, roll a d20. An easy guide to the Uncommon Wand, its price, and its magic aura when seen through the Detect Magic spell. Shield of Missile Attraction: 5,000: Silver Raven:. So, not useful there. For 1 charge, you cast the 1st-level version of the spell. This wand has 3 charges. At Higher Levels. Show Attribute List. , so having just one of these wands is like having an additional level 9 wizard in your party (who is particularly combat focused). Any spell of 3rd level or lower on the target ends. As the title says, this post is a question about magical weapons and items for low level PCs. Magic Missile is one of the most popular low-level spells available in D&D. For 1 charge, you cast the 1st-level version of the spell. Magic Missile; Wand of Magic Missiles; 4e Powers and Rituals. " denotes that there is an attack roll as a requirement to proc the effect. . whenever you hit with an attack. They are 2 distinct and different actions. com A question about the balance of the Wand of Magic Missiles and the Magic Missile spell in D&D 5e. Otherwise, for example the Wand of Magic Missiles, anyone can use them. I am considering the. If. 210) reads:10. Six stars, located on the robe's upper front portion, are particularly large. Wondrous Item, very rare (requires attunement) Starting with what your DM might deem the most difficult item on this list to find, the amethyst lodestone is a fist-sized rock infused with an amethyst dragon’s ability to manipulate gravity. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. This wand has 7 charges. You do whatever the GM feels like. " denotes that there is an attack roll as a requirement to proc the effect. For 1 charge, you cast the 1st-level version of the spell. ago. It's not 1d4+1 per missile. Each dart can target a creature of your choice that you can see within range. The wand regains 1d6 + 1 expended charges daily at dawn. Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. The magic item is casting the spell NOT YOU. Wand of Fear: No, even though the effect is basically a spell. ). A dart deals 1d4 + 1 force damage to its target. With 3 darts that's additional 3 damage. Each dart unerringly strikes one creature. Reliable access to ranged magic for a non-caster character. When you make the spell's attacks, you do so with an attack bonus of +5. d6 1 Roll on the Wild Magic chart, and apply the effect. On a 1, the wand crumbles into ashes and is destroyed. The Video is Sponsored by Only Crits: check them out and if you like what you see, use the coupon code PACKTACTIC. If they're beyond physical reach AND missiles can't target them, they can do lots of things other than attack - cross a bridge, climb a cliff, pick a lock, break down a door, call out information about. Familiars and homunculi are not spellcasters, so they cannot attune to items that can only be attuned by spellcasters (like spell scrolls and most wands). If you use the DMG, then I don't think you can do it the way you suggest. You can increase the spell slot level by one for each additional charge you expend. A wizard can't cast 7 fireballs in a day until 9th level. Increase the spell slot level by one for each additional expended charge. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Wands typically have charges to manage them as a resource. (PHB, p. These wands could cast magic missiles, with up to seven charges, before potentially crumbling to ash. . If you expend the wand's last charge, roll a d20. Repeat tomorrow when charges reset. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. Most groups I've played in wouldn't allow accumulating so many magic items so easily. A variety of uncommon non-attunement required magic items would be my suggestion. Fury of the Small: "When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. Show. If it's the same as many spell based wands (1 charge for base level), the putting stuff like fireball and other high level spells might be the best option, since they're the ones you'll probably need the most. Imbued Wood Focus. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Both the Wand of Magic Missile and Wand of Web are Uncommon Magic Items, and, with the Wand of Magic Missile you can expend all the. A basic wand of magic missile allows the casting of magic missile based on charges used, which influence the level in which the spell would be cast. Notes: Resistance: Force, Warding, Jewelry. For 1 charge, you cast the 1st-level. Wind Fan. They automatically hit. But now it would do (1d4 + 1 + 2 + [the spell's level]) * 3. 5 but I assume it works in 5e too) Otherwise, something that needs some creativity: Grappling hook bracers, basically pull you to a point, up a wall, or an enemy to you. Emphasis mine. That said, if he can find a wand of fireballs or magic missile or really any spell that doesn't require an attack roll, he can just hand it to his familiar and let it go crazy without having to forego one of his attacks at all. This wand has 7 charges. Each dart hits a creature of your choice that you can see within range. Last night was our first use of the haste spell in 5e. Wand of Magic Missiles: While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. While you are holding this wand, you gain a +1 bonus to spell attack rolls. Magic Missile does an average of 140 damage, 70 on a failed save to every target in a 40ft radius from up to a mile away. Schrodinger's magic missile is somehow both a single source of damage that only gets buffs once yet also a multi attack that triggers 3+ death saving throws on a single cast. It automatically hits and deals 1d4+1 force damage. I have found that the wands seem too powerful in 5E for their rarity. My 5e group just finished playing through the 5e Starter Set. This wand has 7 charges. A magic missile is not an attack, so you get no extra damage from hex. You can increase the spell slot level by one for each additional charge you expend. That is it! The rest is up to you. Tessa takes extra damage from Fury of the Small. Jim's Magic Missile. You can increase the spell slot level by one for each additional charge you expend. The staff has 50 charges for the following properties. As a central hub for all manner of trade and magical learning, it’s possible to purchase magic items in the City of Greyhawk. Wands that can act as damage-dealing supplements are extremely useful additions to the artificer's arsenal. Wand of Magic Missiles Details. Counter spell would then apply as normal to. A dart deals 1d4 + 1 force damage to its. Basically, taking the robe of stars, powered down to say a second or third level casting of magic missile. Let’s first look at and compare how both of these spells hit their targets. In the starter set I was able to pick up a Wand of Magic Missile (Starter Set) that lets me cast the spell Magic Missile using charges on the wand. Any character may assist with preparation when properly instructed. The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. Re: Optimizing Magic Missile [3. Think you need to be an artificer for that. Dzaan creates three darts of magical force. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Yes, magic missiles automatically hit. Ironically, this is a 5e departure from previous 3. Yeah normal Drakes are INT 4, the Drakewarden's Drake is INT 8 and is actually a small dragon. At 3rd level Magic Missile does (1d4+1)*5, average of 17. DESCRIPTION. Treasure The skeleton’s wand is a +1 wand of the war mage. It would spell pen as cl 5, because you cannot create a cl 1 wand of a spell that need level 3 slot with a cl 1. For 1 charge, you cast the 1st level version of the spell. More details on the Wand of Magic Missiles can be found at. I do like your higher end numbers, but I think your lower end numbers are too low. If enough spells or traps target the monk, they will eventually fail a saving throw and take damage. All you need to do is be attuned to it, if it requires attunement. You can increase the spell slot level by one for each additional charge you expend. As the user is the one casting the spell, they are limited to the use of wands that produce cantrip spells, if they have already cast a spell with their bonus action. A list of 5e SRD magic items order by type. You produce x number of missiles that each do 3. (At least a year to graduate, can open a basic shop in a town or village)That being said the best way to boost the damage is build around magic missile. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. While holding this wand, you can use an action to expend 1 or more of its charges to cast magic missile . . Melee Weapon Attack: +4 to hit, reach 5 ft. Description is pretty clear that "you" casts spell from the wand, so while you are right it does not count as an attack, Sanctuary ends because. While you hold this wand, you can use an action to expend 1 to 3 of its 7 charges to cast the magic missile spell without using any components. It fires an exploding projectile that can be controlled by holding the ⚒ Use / Attack button and moving the cursor. The wand regains 1d6. Dzaan creates three darts of magical force. 3d4+3 isn't much stronger than a cantrip from a level 5 or 10 caster. You can increase the spell slot level by one for each additional charge you expend. If you have a Wand of Magic Missile, you have 7 charges. An eternal wand holds a single arcane spell of 3rd level or lower, determined during creation. 2) The wand produces 1d8x darts of magical force as per the spell magic missile. Magic resistance negates this damage, as does reflection. 5e Homebrew; Pathfinder Homebrew; d20M Homebrew; system ref. Each dart hits a creature of your choice that you can see within range. Time for another Dungeons and Dragons magic item tip: the amazing Wand of Magic Missile. As a bonus action, you may speak this staff's command word and cause it to shed bright starlight in a 15ft radius, and dim light for an additional 15ft. Wand of Magic Missiles Rarity Uncommon Type Wand Sanity Category Combat Relevant Page Number 211 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 8,000 gp. Rapier of Magic Missile (4e Equipment) 3. Each dawn the wand regains 1d6+1 charges, but if you use all 7 charges on the same day, you have to roll a d20. spell. You can increase the spell slot level by one for each additional charge you expend. Why Wand of Magic Missiles Is Great. skeleton has a challenge rating of 0 and is worth 0 XP. No, a Sorcerer cannot Quicken a Wand. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. 5e Homebrew; 2. For example, a 3rd-level character could create a wand of magic missiles (an uncommon item), as long as the character has spell slots and can cast magic missile. 1 Charge is a level 1 (1 beam) 2 charges is a level 5 (2 beams) I would not give it the ability to cast more than 2 beams without it requiring attunement. Some magic items allow the user to cast a spell from that item. An imbued wood focus is a rod, staff, or wand cut from a tree infused with extraplanar energy. . I am currently a level 4 rogue that has specialized at level 3 as an Assassin. When you cast this spell using a spell slot of 2nd. First Post. For example the Wand of Magic Missiles just requires a creature to hold it and use an. Wand of Magic Missiles. Keep them on bandoleer on your chest. Let’s take the Wand of Magic Missiles, for instance. This wand has 7 charges. In the 2e DMG check out tables 92-94. A rare few are metal, glass, or even ceramic, but these are quite exotic. This will make the gun a cantrip basically that fires a single (or two if you’re that brave) magic missile + dex damage. Jeremy Crawford has said via Twitter that casting spells from magic items (scrolls, wands, staves, etcetera) is neither a Use an Object/Item nor a Cast a Spell action. So, a level 5 druid cold cast 5x (3d10 + 1d4 + 1) which is, really strong. All you need to do is be attuned to it, if it requires attunement. The circlet can't be used this way again until the next dawn. The extra necrotic damage equals your level . lasalle202 • 4 yr. While you hold this wand, you can use an action to expend 1 to 3 of its 7 charges to cast the magic missile spell without using any components. 5 rulings. 3d4+3 in total. « search Items list. A Wand of Magic Missile can be turned into an Arcane Firearm (it is a wand after all), an Orb of Dragonkind cannot (since it's not a wand, rod or staff). This wand has 7 charges. The thing to keep in mind with them is that their Spell DCs are very low, because it assumes the lowest possible stat. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. Wand of Magic Missiles. Due to my increasing love of D&D 5e wands, I’ve summarized everything I know of them. However, eldritch blast does proc it because it has multiple. -Hyp. The rules on page 114 of the Player's Handbook are pretty specific as far as to what you can use to copy down a. Magic Missile: You create three glowing darts of magical force. The staff of power is a very potent magic item, with offensive and defensive abilities. #1. Top 10 Magic Items for Warlocks. Evil Mage Legacy This doesn't reflect the latest rules and lore. The wand regains 1d6+1 expended charges daily at dawn. Once they’re gone, they’re gone. This material is published under the OGL 1. Without triggering weaknesses, it's already about as good as magic missile if you can hit about 50% of the times. If no class is listed assume any class may use the item. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile spell from it. The problem is that I, and my players, really like magic!It's basically a prototype version of the wand of the war mage which has the same wording: While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. If a portal does appear, pray that nothing worse than Tasha’s mother Baba Yaga appears. You gain a +1 bonus to saving throws while you wear it. If you pick up a Wand of Magic Missile, sure it'll have charges for the Magic Missile spell, but its also an item called a "wand" and if there's no specific rule in it's description that prevents it from being an arcane spellcasting focus, then the general rule from the Equipment section and other sections that list "wand" as an arcane. Sounds impressive, right? But remember, the wand has a finite number of charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. 1. This wand has 7 charges. The wand regains 1d3 expended charges daily at dawn. (I was really lucky to get this, as I had to make a saving throw to find it. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Basically, Magic Missile is treated as an area effect attack. There is one familiar that can both speak and operate magic items. More details on the Wand of Magic Missiles can be found at Wand of Magic Missiles Details Detect Magic Aura. 2d4+2 Damage a day is so irrelevant. Wand, uncommon. Warning: OLD. As a DM this is by far my favorite edition for magic item crafting. For 1 charge, you cast the 1st-level version of the spell. For 1 charge, you cast the 1st-level version of the spell. 156. Melf's Acid Arrow is almost useless. True Polymorph can turn you into a mother fucking dragon. Wand of Magic Missiles (uncommon) – This is a famous wand that allows you to cast the spell magic missile with the use of one charge. This means that casting an Abjuration spell from an item will not trigger Arcane Ward , spells cast from an item cannot interact with the Twin Spell metamagic, and Thieves. Minimum needed is 2 levels in sorc, 2 levels in Warlock. Naturally this would be extremely potent when combined with magic missile, but the artillerist does not have magic missile on its spell list (the armorer gets magic missile, but it doesn't have the arcane firearm feature. So if they want to cast it to cast a 5th level MM, they use. (I was really lucky to get this, as I had to make a saving throw to find it. If no class is listed assume any class may use the item. Wand of Magic Missile 5e – Gain the power of consistent damage. Broom of Flying 5e – Lets you take to the skies. Wand of Magic Missiles grants you the ability to cast Magic Missile. Neither does any additional character option / feats / etc. This wand has 7 charges. This is the most important rule that players and DMs get wrong with Magic Missiles. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra. With 1 power die, you cast the 1st-level version of the spell. Elemental affinity uses similar wording (lacks the. Viewed 701 times. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. On a 1, the wand crumbles into ashes and is destroyed. There’s no attack roll and the modifier added to damage is static. In the case of this wand, which doesn't require attunement, the Identify spell seems to be the only. The Eberron Wandslinger is technically, in 5e terms, just a soldier with the magic initiate feat. But, if you're going to be using Wands in combat, like Magic Missiles, Wings of Cover or Swift Invisibility for example, then you need to invest in normal wands. Wand of Magic Missiles - D&D 5E Items and Equipment Wand of Magic Missiles This wand has 7 charges. Beginning at 10th level, you can add your Intelligence modifier (minimum of +1) to the damage roll of any wizard evocation spell that you cast. The rule above applies, but Magic Missile, unlike every other spell in the game, deals a different amount of damage to each target. The number of charges currently held by the wand are shown as stripes around the grip. Magic Missile Barrage (4e Power) 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Spoiler: 3. Additionally, when an item regains charges, the creature attuned to it learns how many charges it regained. How could I get that kind of effect with a wand?Re: Magic Missile Machine Gun. Wand, uncommon. It regains 4d6 + 2 expended charges daily at dawn. The Wand of Magic Missiles in the DMG for 5th Edition is the same as that except no restriction on how many charges can be expended at the same time. See full list on dnd-5e. Or offer muffins. Wand of Fireball isn't a poor choice, but. The wand is a renewable source, as a charge of 1d6 +1 reoccurs every morning. For 1 charge, you cast the 1st-level version of the spell. Magic Missile is Better Damage than Chaos Bolt. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. If you expend the wand's last charge, roll a d20. It is time I fess up to something though, those +1 magic weapons we priced at 750 gp… if we use this system above us, than they are way cheaper than they should be. A wand of Cure Wounds might not break the game, especially if it has 3 charges per day (similar to the uncommon item eyes of charming, DMGp. Wands and Staffs in 5e are specific items with specific uses. This roman-candle-turned-deadly will make your enemies retreat in fe. Both the Wand of Magic Missile and Wand of Web are Uncommon Magic Items, and, with the Wand of Magic Missile you can expend all the charges to cast Magic Missile at 8th level that would deal an average of 35 Force Damage with no attack roll or saving throw, and the Wand of Web lets you cast the Web Spell (that is really good) with DC 15 (wich. Note, however, that most wands that require attunement usually require such by a spellcaster. The wand regains 1d6 + 1 expended charges daily at dawn. Whether or not the spell can be CounterspelledErrant Wand of Magic Missiles. 35. If you expend the wand's last charge, roll a d20. Winged Boots. RELATED: 15 Best Magic Items For Wizards In D&D 5e, Ranked. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. This common magic item gives a +1 bonus to damage rolls that deal specifically force damage, which is a +1 damage bonus to each magic missile. If it 'creates three balls of force that deal 1d4+1 damage each' it cannot because it didn't cast the spell. Dzaan creates three darts of magical force. Basically have the Magic Initiate Feat. although I could absolutely have reliably dropped 1 foe per round with my 30 additional castings of Magic Missile (staff, wand, scrolls), I didn’t expect a short rest so was saving the curse for the dragon. Wands With Damaging Spells. It's an action to expend 1 or more of its charges to cast the magic missile spell. Some magic items allow you to cast spells using them, even if you are normally unable to cast such spells, such as the Wand of Magic Missiles or the Helm of Telepathy. You can increase the spell slot level by one for each additional charge you expend. Wand of Magic Missiles - D&D 5E Items and Equipment Wand of Magic Missiles This wand has 7 charges. However, that's not how the rules actually work, so we have an uncommon item that is far more useful.